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About me

Hi, I’m Chaitanya Verma, a Game Designer with 3+ years of professional experience in mobile puzzle and casual game development, specializing in Game Systems, Level Design, Progression, Economy Design, Game Balancing, FTUE/Onboarding, Live Ops, and Player Retention.

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I have experience taking game features from ideation and prototyping through development and production, working closely with product, engineering, art, and QA teams. My work includes designing gameplay systems, creating difficulty curves, balancing economies, developing levels and events, and documenting features through GDDs and detailed design specifications.

I also have a strong interest in technical game design and rapid prototyping, using tools such as Unity, Godot, C#, Python, Figma, and AI-assisted development tools like Gemini, Claude, Cursor, and Codex to quickly build playable prototypes and validate gameplay concepts.

I enjoy solving complex design problems, analyzing player experiences, and combining creative game design with data-driven thinking and technical prototyping to create engaging and scalable gameplay experiences.

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